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    <title><![CDATA[The Future Museum - Omeka]]></title>
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    <pubDate>Fri, 10 Sep 2010 18:26:59 +0000</pubDate>
    <managingEditor>danzambonini@googlemail.com (The Future Museum - Omeka)</managingEditor>
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      <title><![CDATA[Domed City]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/122</link>
      <description><![CDATA[(From Wikipedia) A domed city is a kind of fictional structure that encloses a large urban area under a single roof. In most descriptions, the dome is airtight and pressurized, creating a habitat that can be controlled for air temperature and quality. Domed cities have been a fixture of science fiction and futurology since the early 20th century.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:27 +0000</pubDate>
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      <title><![CDATA[Floating City]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/121</link>
      <description><![CDATA[(From Wikipedia) In science fiction, floating cities are settlements that strictly use buoyancy to remain in the atmosphere of a planet. However the term generally refers to any city that is flying, hovering, or otherwise suspended in the air via any means technological or even magical.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:25 +0000</pubDate>
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      <title><![CDATA[Anti Gravity]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/120</link>
      <description><![CDATA[(From Wikipedia) In physical cosmology, astronomy and celestial mechanics, anti-gravity is the idea of creating a place or object that is free from the force of gravity. It does not refer to the lack of weight (but not the lack of gravity) experienced in free fall or orbit, nor to balancing the force of gravity with some other force, such as electromagnetism. Instead, anti-gravity requires that the fundamental causes of the force of gravity be made either not present or not applicable to the place or object through some kind of technological intervention. Anti-gravity is a recurring concept in science fiction, particularly in the context of spacecraft propulsion. The concept was first introduced formally as "Cavorite" in H. G. Wells' The First Men in the Moon, and has been a favorite item of imaginary technology since that day.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:23 +0000</pubDate>
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      <title><![CDATA[Orgasmatron]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/119</link>
      <description><![CDATA[(From Wikipedia) The orgasmatron is a fictional electromechanical device that appears in the 1973 movie Sleeper, which also shows the effects of a related device, an orgasmic orb. Similar devices have appeared in other fictional works. The term has also been applied to a non-fictional device capable of triggering an orgasm-like sensation using electrodes implanted at the lower spine.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:22 +0000</pubDate>
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      <title><![CDATA[Swatch Time]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/118</link>
      <description><![CDATA[(From Wikipedia) Swatch Internet Time (or beat time) was a decimal time concept introduced in 1998 and marketed by the Swatch corporation as an alternative, decimal measure of time. One of the goals was to simplify the way people in different time zones communicate about time, mostly by eliminating time zones altogether.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:21 +0000</pubDate>
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      <title><![CDATA[Amstrad Emailer]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/117</link>
      <description><![CDATA[(From Wikipedia) The E-mailer (often stylized as E-m@iler) is a device made by Amstrad, launched in 2000. It is essentially a telephone with an LCD screen and limited Internet dialup and email messaging capabilities. Later models (the E-m@iler Plus, released 2002, and E3 Superphone with videophone capabilities, released 2004) are notable for including the ability to play ZX Spectrum videogames, leveraging Amstrad's previous experience manufacturing Spectrum models.

The 'pay as you use' business model that the E-mailer is based on is controversial, and favours Amstrad heavily. Internet and email access are made via a premium-line phone number, so frequent automatic checking of email is expensive. Sending SMS texts and downloading ringtones or games are also charged for, similar to cellphone operator schemes. This has received criticism, and was unpopular. The phone also included advertising on its screen. The unpopularity of the phone led to losses at Amstrad's Amserve company.

All e-m@ailer models have now been discontinued, but technical support and the Amserve service are still available.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:14 +0000</pubDate>
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      <title><![CDATA[Colonisation of the Moon]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/116</link>
      <description><![CDATA[(From Wikipedia) The colonization of the Moon is the proposed establishment of permanent human communities on the Moon. Advocates of space exploration have seen settlement of the Moon as a logical step in the expansion of humanity beyond the Earth. National claims to the best locations on the moon may eventually lead to another space race. Polar colonies would be ideal for avoiding long cold nights and to take full advantage of the sun. Nations first to arrive at the poles might lay claim to them, similar to claims made in the Earth's Arctic.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:08 +0000</pubDate>
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      <title><![CDATA[Domestic robot]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/115</link>
      <description><![CDATA[(From Wikipedia) A domestic robot is a robot used for household chores. Thus far, there are only a few limited models, though science fiction writers and other speculators have suggested that they could become more common in the future. In 2006, Bill Gates wrote an article for Scientific American titled "A Robot in Every Home".

Many domestic robots are used for basic household chores, such as the Roomba vacuum cleaner robot. Others are educational or entertainment robots, such as the HERO line of the 1980s. or the AIBO. While most domestic robots are simplistic, some are connected to WiFi home networks or smart environments and are autonomous to a high degree. There were an estimated 3,540,000 service robots in use in 2006, compared with an estimated 950,000 industrial robots.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:35:00 +0000</pubDate>
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      <title><![CDATA[Transporter (Teleporter)]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/114</link>
      <description><![CDATA[A transporter is a fictional teleportation machine used in the Star Trek universe. Transporters convert a person or object into an energy pattern (a process called dematerialization), then "beam" it to a target, where it is reconverted into matter (rematerialization). The term transporter accident is a catch-all term for when a person or object does not rematerialize correctly.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:34:58 +0000</pubDate>
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      <title><![CDATA[Hoverboard]]></title>
      <link>http://dev.thefuturemuseum.com/collections/items/show/113</link>
      <description><![CDATA[(From Wikipedia) A Hoverboard (or hover board) is a fictional hovering board used for personal transportation in the films Back to the Future Part II and Back to the Future Part III. Hoverboards resemble a skateboard without wheels or trucks. Through special effects the filmmakers depicted the boards hovering above the ground. During the 1990s there were rumors that hoverboards were not fictional and were in fact real. These rumors have been conclusively debunked. Some companies hoping to leverage the commercial success of the movies have marketed hovercraft vehicles as hoverboards, but these products have not been shown to replicate the experience depicted in the movies. Subsequent to the movies the hoverboard concept has been reused by many authors in various forms of media in fictional universes not directly related to Back to the Future.]]></description>
      <pubDate>Fri, 30 Oct 2009 15:34:58 +0000</pubDate>
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